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Hypermeter in Hypermeter in LTTP
The Legend of Zelda: A Link to the Past

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In graduate school, I had to write a paper for a rhythm and meter class. The teacher encouraged us to pick a topic we enjoyed, so I wrote about the music in The Legend of Zelda: A Link to the Past. And it was indeed an enjoyable project. The best part was that it prompted me to transcribe a bunch of tunes from the game. As a result, the paper contained some useful sheet music in lead sheet-style. If you wanted to play music from A Link to the Past, you could reference it like you might reference The Real Book for jazz standards.

The paper itself was mediocre. I kind of rushed through it. I think the teacher gave me a B. But here it is, in case it's useful to anybody.

For context, hypermeter is when you notice a beat that's much slower than the beat explicitly written in the music. For example, let's say you had a 4/4 piece composed completely in symmetrical four bar phrases. You might say the beat was at the quarter note level, with four beats in every measure. But you could also say there was a hypermeter wherein each beat consisted of a single bar. And you could also point out an even a higher level hypermeter, because each four bar phrase would comprise its own very slow beat. The idea is that these much larger beats are heard (or perhaps felt) by the listener at a more subliminal level.

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